Designing for the "void" isn't just about painting pixels black. It's about understanding light, contrast, and how the human eye perceives color in low-light environments. At Razen Core, we've moved away from standard hex codes to OKLCH for superior color control.

The Problem with Grayscale

Traditional dark modes often suffer from "washed out" blacks or grays that are too close in contrast value. This causes eye strain. By utilizing a radial gradient background combined with high-precision lightness values, we create depth.

Consider the following CSS snippet used in our core variables:

:root {
    /* THE VOID BACKGROUND */
    --primary-bg: oklch(18% 0.02 265);
    --secondary-bg: rgba(255, 255, 255, 0.05);
}

Glassmorphism & Performance

While backdrop-filter: blur() looks incredible, it can be costly on mobile GPUs. We implement a hybrid approach: using hardware-accelerated transforms for animations and solid backgrounds with subtle borders for static elements.

This ensures that the "glass" effect feels premium without dropping frames on the scroll. The goal is a fluid experience that feels like floating through data.

Typography in the Dark

Font rendering changes significantly on dark backgrounds. We use the -webkit-font-smoothing: antialiased property to ensure thin strokes in our Space Grotesk headings don't bleed into the background.

"Simplicity is the ultimate sophistication in a high-contrast interface."

As we move forward with Razen Core v1.1, expect to see more dynamic lighting elements that react to your cursor, further bridging the gap between the user and the interface.